Sunday, April 21, 2019

Sweden Animation, VFX & Games Industry Report, 2019: Strategies, Trends & Opportunities - ResearchAndMarkets.com

BWW News Desk
April 08, 2019

The a referrerpolicyunsafeurl targetblank hrefhttpswwwresearchandmarketscomresearch5w98jmswedenanimationw4 relnofollowSweden Animation VFX amp Games Industry Strategies Trends amp Opportunitiesa report has been added to strongResearchAndMarketscomsstrong offering pblockquotep idpullquotepblockquote p The Swedish games market is growing at a fast pace and revenues touched US 443 million in 2018 The games sector is one of the fastest growing sectors in the media and entertainment industry in Sweden The traditional gaming sector includes video games on PCs and games consoles that can connect to TVs and have portable hardware p p The console industry is still strong especially in countries where consumers cannot afford to buy the newest models which keeps older models in demand and gamers trade used console games with one another The console market is complemented by the proliferation of portable handheld devices and tablets Mobile amp handheld games is the fastest growing segment followed by Console games p p Victor Bergdahl an established artist and illustrator produced the first Swedish animated film emTrolldryckenem in 1915 p p strongKey Topics Coveredstrong p p strongEuropean Animation Industrystrong p ul li DEMAND FOR TV CONTENT li ul p Feature Film Industry in Europe p ul li MARKETING AND MERCHANDISING li ul p Trends in Europe p ul li COLLABORATION AMONG EUROPEAN STUDIOS li li DRIVERS FOR SUCCESS li li ANIMATION COST STRUCTURES IN EUROPE li ul p Animation Movie Budgets in Europe p p Strategies and Models for Animation financing in Europe p ul li ANIMATION FUNDING AGENCIES li li CENTRALISED ANIMATION FUNDING AGENCIES IN EUROPE li ul p Television Series Development in Europe p ul li PITCHING TELEVISION SERIES TO BROADCASTERS li ul p Copyright Chain in Europe p p CoProduction Strategies in Europe p ul li CONTRACTUAL ISSUES li li KEY RIGHTS IN COPRODUCTION AGREEMENTS li li COPRODUCTIONS AND OUTSOURCING li ul p Distribution Strategies in Europe p ul li PRODUCERDISTRIBUTOR COFINANCING PATTERNS li ul p 3D Market in Europe p ul li ADVANTAGES OF 3D li li DISADVANTAGES OF 3D li ul p Industry Constraints and Challenges p p strongMarket size of European Animation VFX amp Games industrystrong p p Animation Content demand by TV Channels in Europe p p European Animation amp VFX industry Market Size p p European Games industry Market Size p p strongAnimation VFX amp Games industry in Swedenstrong p p Recent Movie Trends in Sweden p p Animation film market in Sweden p p Challenges p p Strategies for Animation Studios in Sweden p p Value of Animation Industry in Sweden p p Size of Animation Industry in Sweden p p Key Statistics about Animation Studios in Sweden p p Video Games Industry in Sweden p ul li KEY TRENDS IN THE SWEDISH VIDEO GAMES INDUSTRY li li SWEDISH VIDEO GAMES INDUSTRY STRUCTURE li li VIDEO GAME BUSINESS MODELS IN SWEDEN li li ONLINE VIDEO GAMING BUSINESS MODELS IN SWEDEN li li SWEDISH VIDEO GAMES INDUSTRY VALUE CHAIN li li MOBILE GAMES INDUSTRY VALUE CHAIN IN SWEDEN li ul p Key Opportunities amp Strategies for Swedish Video Games Industry p p Video Games Market Segments in Sweden p ul li MOBILE VIDEO GAMES SEGMENTS amp GENRES IN SWEDEN li ul p Swedish Video Games Market Size amp Opportunity p p For more information about this report visit a referrerpolicyunsafeurl targetblank hrefhttpswwwresearchandmarketscomresearch5w98jmswedenanimationw4 relnofollowhttpswwwresearchandmarketscomresearch5w98jmswedenanimationw4a p pimg referrerpolicyunsafeurl alt srchttpsctsbusinesswirecomctCTidbwnewsampsty20190408005389r1ampsidweb02ampdistronxamplangen stylewidth0height0span classbwct31415p

SOURCE: BUSINESS WIRE. ©2015 Business Wire

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