Gaming Backend Infrastructure Company, PlayerScale, Hits 100 Million Users
Gaming, Playerscale, News
PlayerScale, developers of software infrastructure for cross-platform gaming, today announced that it has crossed 100 million users in just over 17 months. The company's powerful backend software, combined with data analytics and revenue tools, gives gaming publishers and aggregators the ability to scale titles across casual, social and mobile platforms in a rapid and Seamless manner. This gives millions of users access to the same personalized gaming experience across any device, be it a portable, mobile, desktop or console.
The company is currently adding over a quarter million users daily across the globe. Users generally spend a cumulative 100 years of game play on PlayerScale systems every day. PlayerScale's software is used across 4,000 gaming titles from over 2,600 developers worldwide including SGN (Social Gaming Network), Con Artist Games and 505 Games among others. The company, founded in 2011, boasts a team of gaming and technology veterans who bring experience from companies including Electronic Arts, Nonoba.com, Lycos Europe, Spectrum Holobyte and Activision, and have worked on some of gaming's most popular titles such as Madden NFL, Magic Zen Garden and Rock Band.
"The rapid proliferation of multiple platforms combined with users wanting to access their games anywhere and on any device has created a challenge for developers over the last year," said Jesper Jensen CEO of PlayerScale. "PlayerScale was designed from the ground up to give users continuous content across all devices making the gaming experience richer while giving developers the ability to build user loyalty and increase revenues across their gaming portfolio."